Physics · Mechanics · Grade 10
Banked turn
What keeps a car on a bend, and why are roads banked?
The situation
On big roads a bend is usually banked slightly towards the outside, and on racing circuits the bends are made as steep as walls. In summer you take a bend at 90 km/h without a care, but in winter on an icy road the car does not turn and slides towards the edge of the road. What makes a car go round a circle? Why is a road built banked, and what is the greatest speed at which a bend can be taken?
Topic
Circular motion. A car on a bend: why roads are banked
Key ideas
- Centripetal acceleration
- Force of friction
- Banked road
Formulas
Centripetal acceleration: the direction of the velocity changes continuously.
Newton's second law on a banked () road: horizontal and vertical components.
Design speed: at this speed no friction is needed at all.
The greatest speed at which the bend can be taken without skidding. On a flat road .
On a steep, slippery road (), if the car goes slower than this it slides down.
Theory
Turning needs a force
In uniform motion in a circle, even if the magnitude of the velocity does not change, its direction does — so there is an acceleration: , directed towards the centre (green arrow). This acceleration is provided by the centripetal force . On a flat road this force is provided only by the friction between the tyres and the road, so .
Why is a road banked?
If the road is banked at an angle , the normal reaction force also tilts towards the centre and itself provides part of the centripetal force. At a speed of it provides all of it — friction is zero, and the car turns even on ice. If you go faster, friction points down (towards the centre); if slower, up.
Skidding: along the tangent, by inertia
When the required friction exceeds , the tyres begin to slip. Nobody “throws” the car outwards: by inertia it tends to go on along the tangent, while the road turns away from under it. On ice the track goes almost along the tangent — watch the tangent line in the “From above” camera. On a very steep, slippery bend a slow-moving car, on the other hand, slides downwards, towards the centre.
Where the formula comes from: a = v²/R
In a short time the car covers an arc and the velocity vector turns through an angle . If the magnitude of the velocity is constant, , and form an isosceles triangle: . So , and as , points along the radius towards the centre. In terms of angular velocity . Look in the “From above” camera: the velocity arrow keeps the same length and only turns.
Normal and tangential acceleration
In curvilinear motion the acceleration has two parts: the normal (centripetal) changes the direction of the velocity, and the tangential changes its magnitude; the total acceleration is . The car enters the bend at and accelerates at 3 m/s²: at that moment both green arrows are visible in the scene, and on the graph m/s² while grows in proportion to . Once the speed is reached, — uniform circular motion (for details see “Circular motion: the bicycle”).
Model simplifications
The car is a point mass; the engine keeps the speed along the road constant, and only the transverse (side) friction is taken into account. The coefficient of friction in skidding is also taken as ; air resistance and the complex properties of tyres are ignored. After leaving the road the deceleration in the gravel zone is . At the start the car accelerates from to the chosen speed at m/s².
Did you know?
- The main bends of the Daytona racing circuit in the USA are banked at 31° — cars take them at more than 300 km/h.
- The bends of velodromes are very steep — about 40–45°: the cyclist rides almost on a wall and, if he slows down, slides down.
Inside the experiment
The experiment starts from a real-life situation: you predict the result, change the controls, run the experiment and draw a conclusion. Inside are missions, theory, a quiz and a guided tour in which the camera moves and explains the key points.
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